Fighting Steel
v1.02 Patch 
COMPANY
SSI
SIZE
1.3 MB 
ADDED
7/9/99 	Changes/Fixes in the v1.02 of Fighting Steel are as follows: 
•	Crash/Lockup in the 3D Ship Viewer is now fixed.
•	Fixed problem of Windows toolbar causing game to exit during game play.
•	Gunnery damage to TR type ships is approximately twice as effective as before.
•	Significantly improved the gunnery chance-to-hit if target is less than 2,000 yards away.
•	Added "Close" button to all Target Selection pop-ups that did not have one already.
•	Fixed problem of some campaigns ending immediately after starting them.
•	When a ship sinks in 3D view, its searchlights and recognition lights will now turn off.
•	The Auto Camera Event for the 'Enemy Illuminated' option now works.
•	Fixed problem of some text messages not appearing on the screen for auto camera events.
•	Future Plots for enemy ships in the 2D view are now red instead of blue.
•	The graphic on Secondary ID Tags for BC type ships has been improved.
•	In the All Ships Screen, division numbers for friendly ships are now blue instead of red.
•	Auto Camera Events no longer cause vibrating Primary ID Tags.
•	In Division Commander mode, firing lines now appear for all friendly ships (not just your division) if you have firing lines selected for all ships.
•	Fixed Fire Button problem that occurred when launching torpedoes one mount at a time at the same target.
•	Fixed problem of 'Enemy Ship Hit by Shell' auto camera event option still playing even when user has turned it off.
•	In the Torpedo Panel, only targets with a valid interception point appear in the Target Selection pop-up.
•	Problem of running out of light cruisers in campaign games has been lessened.
•	The chance of a rudder hit has been cut in half, but the repair time for rudders has been increased.
•	Probability of torpedoes hitting has been improved, particularly for broadside hits.
•	Fixed inaccuracies with start dates for Campaign games.
•	Torpedoes are now armed 60 seconds after launch (not at 1,000 yards per manual).
•	In Division Commander mode, AI now takes control of ships that detach due to Missed Maneuver or Jammed Rudder.
•	In the End Game All-Ships Screen, the ID Tags for each ship now show the victory points earned for damage to that ship (blue for friendly victory points, red for enemy victory points).